A real place, rebuilt at 1:1 scale from surveyed open geodata — mountains, lakes, forests, villages and railways exactly where they truly stand. Nothing here is invented terrain.
Spawn on a deck high above the valley and skydive in. A jet-suit and an off-road bike cover the ground after that.
Funiculars, gondolas and cable cars run on their real alignments — board at the station, ride to the summit, or bail out over the treeline.
Rifle and sniper duels against players and bots, decided server-side. Ridgelines, tunnels and rooftops are the actual cover.
Open-mic proximity voice: teammates sound from where they are — close and clear beside you, faint across the slope.
Rail tunnels are bored through the mountains and viaducts span the gorges, walkable end to end — as surveyed, not painted on.
Made for VR goggles — open the link in the browser of a Meta Quest 3 (or any WebXR headset) and you're in, no install. The same world also plays in flat mode with keyboard and mouse.
Worlds rotate. One world is live at a time and it can change at any moment — today's mountain may be a different one tomorrow.
The project focuses on Switzerland, standing on the excellent open geodata of swisstopo — LiDAR terrain to half a metre, footprint-true buildings, aerial imagery. Worlds elsewhere run on global open data at coarser fidelity.
Made by HP Frei · hpfreilabs.com