A real place, rebuilt at 1:1 scale from surveyed open geodata β mountains, lakes, forests, villages and railways exactly where they truly stand. Nothing here is invented terrain.
Spawn on a deck high above the valley and skydive in. A jet-suit and an off-road bike cover the ground after that.
Funiculars, gondolas and cable cars run on their real alignments β board at the station, ride to the summit, or bail out over the treeline.
Rifle and sniper duels against players and bots, decided server-side. Ridgelines, tunnels and rooftops are the actual cover.
Open-mic proximity voice: teammates sound from where they are β close and clear beside you, faint across the slope.
Rail tunnels are bored through the mountains and viaducts span the gorges, walkable end to end β as surveyed, not painted on.
Named peaks stand on the skyline up to 100 km out, dropped by true earth curvature. The monocular labels them and its laser rangefinder reads the distance to whatever you sight.
VR goggles, desktop, or phone β open the link and you're in. Mobile mode puts a virtual joystick on screen and uses the gyroscope to look around; GPS can drop you on your real position.
Worlds rotate. One world is live at a time and it can change at any moment β today's mountain may be a different one tomorrow.
The project focuses on Switzerland, standing on the excellent open geodata of swisstopo β LiDAR terrain to half a metre, footprint-true buildings, aerial imagery. Worlds elsewhere run on global open data at coarser fidelity.
Made by HP Frei Β· hpfreilabs.com