Real terrain · Real multiplayer · Plays in VR goggles

GEO-VR

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A real place, rebuilt at 1:1 scale from surveyed open geodata — mountains, lakes, forests, villages and railways exactly where they truly stand. Nothing here is invented terrain.

🪂 Arrive from the sky

Spawn on a deck high above the valley and skydive in. A jet-suit and an off-road bike cover the ground after that.

🚠 Ride what the locals ride

Funiculars, gondolas and cable cars run on their real alignments — board at the station, ride to the summit, or bail out over the treeline.

🎯 Fight over the terrain

Rifle and sniper duels against players and bots, decided server-side. Ridgelines, tunnels and rooftops are the actual cover.

🎙 Talk where you stand

Open-mic proximity voice: teammates sound from where they are — close and clear beside you, faint across the slope.

⛏ Go underground

Rail tunnels are bored through the mountains and viaducts span the gorges, walkable end to end — as surveyed, not painted on.

🥽 Headset or flat screen

Made for VR goggles — open the link in the browser of a Meta Quest 3 (or any WebXR headset) and you're in, no install. The same world also plays in flat mode with keyboard and mouse.


Worlds rotate. One world is live at a time and it can change at any moment — today's mountain may be a different one tomorrow.

The project focuses on Switzerland, standing on the excellent open geodata of swisstopo — LiDAR terrain to half a metre, footprint-true buildings, aerial imagery. Worlds elsewhere run on global open data at coarser fidelity.

Made by HP Frei · hpfreilabs.com